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Update playing videos
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tutorials/animation/playing_videos.rst

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@@ -150,10 +150,8 @@ To ensure your videos decode smoothly on varied hardware:
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Playback limitations
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--------------------
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There are several limitations with the current implementation of video playback in Godot:
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There are some limitations with the current implementation of video playback in Godot:
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- Changing playback speed is not supported. VideoStreamPlayer also won't follow
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:ref:`Engine.time_scale<class_Engine_property_time_scale>`.
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- Streaming a video from a URL is not supported.
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- Only mono and stereo audio output is supported. Videos with 4, 5.1 and 7.1
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audio channels are supported but down-mixed to stereo.
@@ -182,8 +180,9 @@ you should use a lossless or uncompressed format as an intermediate format to
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maximize the quality of the output Ogg Theora video, but this can require a lot
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of disk space.
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`FFmpeg <https://ffmpeg.org/>`__ (CLI) is a popular open source tool
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for this purpose. FFmpeg has a steep learning curve, but it's powerful tool.
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`Shutter Encoder <https://www.shutterencoder.com/>`__ (GUI) and `FFmpeg
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<https://ffmpeg.org/>`__ (CLI) are popular open source tools for this purpose.
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FFmpeg has a steep learning curve, but it's a powerful tool.
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Here are example FFmpeg commands to convert an MP4 video to Ogg Theora. Since
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FFmpeg supports a lot of input formats, you should be able to use the commands
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.. warning::
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All FFmpeg releases before Feb 20th, 2025 could produce bad video streams
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due to a couple of bugs. It's highly recommended to use one of the latest
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static daily builds, or build FFmpeg from their master branch where they're
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already fixed.
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Current official FFmpeg releases have some bugs in their Ogg/Theora
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multiplexer. It's highly recommended to use one of the latest static daily
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builds, or build from their master branch where they are already fixed.
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Balancing quality and file size
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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