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lines changed Original file line number Diff line number Diff line change @@ -489,6 +489,12 @@ Remember to use a transparent albedo texture (or reduce the albedo color's alpha
489489channel) to make refraction visible, as refraction relies on transparency to
490490have a visible effect.
491491
492+ Refraction also takes the material roughness into account. Higher roughness
493+ values will make the objects behind the refraction look blurrier, which
494+ simulates real life behavior. If you can't see behind the object when refraction
495+ is enabled and albedo transparency is reduced, decrease the material's
496+ **Roughness ** value.
497+
492498A normal map can optionally be specified in the **Refraction Texture ** property
493499to allow distorting the refraction's direction on a per-pixel basis.
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