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Merge pull request #10319 from tetrapod00/translate-update
Update translation priorities in Localization contributing page
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contributing/documentation/editor_and_docs_localization.rst

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@@ -12,12 +12,11 @@ translation effort of the community.
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These resources include:
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1. The `Godot editor's interface <https://hosted.weblate.org/projects/godot-engine/godot/>`__
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(ca. 15,000 words).
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2. The `online documentation <https://hosted.weblate.org/projects/godot-engine/godot-docs/>`__
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(editor manual and tutorials, ca. 300,000 words).
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3. The `class reference <https://hosted.weblate.org/projects/godot-engine/godot-class-reference/>`__,
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available both online and in the editor (ca. 200,000 words).
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1. The `Godot editor's interface <https://hosted.weblate.org/projects/godot-engine/godot/>`__.
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2. The `class reference <https://hosted.weblate.org/projects/godot-engine/godot-class-reference/>`__,
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available both online and in the editor.
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3. The `online documentation <https://hosted.weblate.org/projects/godot-engine/godot-docs/>`__
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(editor manual and tutorials).
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To manage translations, we use the GNU gettext file format (``PO`` files), and
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the open source `Weblate <https://weblate.org>`__ web-based localization
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Translating all the official Godot content is a massive undertaking, so we
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advise prioritizing the resources as they are listed above: first the editor
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interface, then the online documentation, and eventually the class reference
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if there are enough translators to keep up with updates.
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interface, then the class reference, then the online documentation.
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Using Weblate for translations
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------------------------------

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