File tree Expand file tree Collapse file tree 1 file changed +4
-3
lines changed
Expand file tree Collapse file tree 1 file changed +4
-3
lines changed Original file line number Diff line number Diff line change @@ -71,9 +71,10 @@ in future Godot releases:
7171 manually change it to GodotPhysics. There are no plans to re-add Bullet physics
7272 in core, but a third-party add-on could be created for it thanks to
7373 GDExtension.
74- - Rendering in 2D is no longer performed in HDR, which means "overbright"
75- modulate values have no visible effect. This is planned to be restored at some
76- point in the future.
74+ - By default, rendering in 2D is no longer performed in HDR, which means
75+ "overbright" modulate values have no visible effect. Since Godot 4.2, you can
76+ enable the project setting :ref: `HDR 2D<class_ProjectSettings_property_rendering/viewport/hdr_2d> `
77+ to perform 2D rendering in HDR. See also :ref: `doc_environment_and_post_processing_using_glow_in_2d `.
7778- While rendering still happens in HDR in 3D when using the Forward Plus or
7879 Forward Mobile backends, Viewports cannot return HDR data anymore. This is
7980 planned to be restored at some point in the future.
You can’t perform that action at this time.
0 commit comments