@@ -8,8 +8,7 @@ Particle systems (3D)
88This section of the tutorial covers (3D) GPU-accelerated particle systems. Most of the things
99discussed here apply to CPU particles as well.
1010
11- Introduction
12- ------------
11+ .. rubric :: Introduction
1312
1413You can use particle systems to simulate complex physical effects like fire, sparks,
1514smoke, magical effects, and many more. They are very well suited for creating dynamic and organic
@@ -22,8 +21,7 @@ parameters and behaviors.
2221
2322Every particle system you create in Godot consists of two main parts: particles and emitters.
2423
25- Particles
26- ~~~~~~~~~
24+ .. rubric :: Particles
2725
2826A particle is the visible part of a particle system. It's what you see on the screen when a particle
2927system is active: The tiny specks of dust, the flames of a fire, the glowing orbs of a magical
@@ -32,16 +30,14 @@ single system. You can randomize a particle's size, its speed and movement direc
3230color over the course of its lifetime. When you think of a fire, you can think of all the little
3331embers flying away from it as individual particles.
3432
35- Emitters
36- ~~~~~~~~
33+ .. rubric :: Emitters
3734
3835An emitter is what's creating the particles. Emitters are usually not visible, but they can have
3936a shape. That shape controls where and how particles are spawned, for example whether they should fill
4037a room like dust or shoot away from a single point like a fountain. Going back to the fire example,
4138an emitter would be the heat at the center of the fire that creates the embers and the flames.
4239
43- Node overview
44- ~~~~~~~~~~~~~
40+ .. rubric :: Node overview
4541
4642.. figure :: img/particle_nodes.webp
4743 :alt: A list of nodes related to 3D particles
@@ -75,8 +71,7 @@ colliders by hand. If you want particles to collide with large outdoor scenes, y
7571objects in it and uses that for large-scale particle collisions.
7672
7773
78- Basic usage
79- -----------
74+ .. rubric :: Basic usage
8075
8176.. toctree ::
8277 :maxdepth: 1
@@ -86,8 +81,7 @@ Basic usage
8681 properties
8782 process_material_properties
8883
89- Advanced topics
90- ---------------
84+ .. rubric :: Advanced topics
9185
9286.. toctree ::
9387 :maxdepth: 1
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