Skip to content

Commit 1673357

Browse files
authored
Merge pull request #10671 from tetrapod00/remove-disadvantage
Remove outdated disadvantages to upgrading to Godot 4
2 parents f845160 + 6476bd6 commit 1673357

File tree

1 file changed

+1
-10
lines changed

1 file changed

+1
-10
lines changed

tutorials/migrating/upgrading_to_godot_4.rst

Lines changed: 1 addition & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -28,18 +28,9 @@ Godot 4.0, and :ref:`doc_list_of_features` for a list of all features in Godot.
2828
Disadvantages of upgrading
2929
~~~~~~~~~~~~~~~~~~~~~~~~~~
3030

31-
If you don't *need* any features present in Godot 4.0, you may want to stay on
31+
If you don't *need* any features present in Godot 4.x, you may want to stay on
3232
Godot 3.x for the following reasons:
3333

34-
- `Godot 3.x is tried and true, while Godot 4 remains in its early stages. <https://godotengine.org/article/release-management-4-0-and-beyond>`__
35-
36-
- Godot 4.0 is expected to contain workflow and performance issues that Godot
37-
3.x doesn't have. These issues will be ironed out over time in future
38-
Godot 4.x releases.
39-
40-
- Godot 4 has fewer third-party tutorials available compared to Godot 3.x.
41-
If you're new to game engines, you may have a better experience using Godot 3.x
42-
as a result.
4334
- Godot 4's baseline hardware requirements (such as memory usage) are slightly
4435
higher, both for the editor and exported projects. This was required for the
4536
implementation of some core optimizations.

0 commit comments

Comments
 (0)