@@ -34,17 +34,12 @@ Exporting glTF 2.0 files from Blender (recommended)
3434There are 3 ways to export glTF files from Blender:
3535
3636- As a glTF binary file (``.glb ``).
37- - As a glTF text-based file with embedded binary data (``.gltf `` file)
3837- As a glTF text-based file with separate binary data and textures (``.gltf ``
3938 file + ``.bin `` file + textures).
4039
41- glTF binary files (``.glb ``) are the smallest of the three options. They include
42- the mesh and textures set up in Blender. When brought into Godot the textures
43- are part of the object's material file.
44-
45- glTF embedded files (``.gltf ``) function the same way as binary files. They
46- don't provide extra functionality in Godot, and shouldn't be used since they
47- have a larger file size.
40+ glTF binary files (``.glb ``) are the smaller option. They include the mesh and
41+ textures set up in Blender. When brought into Godot the textures are part of the
42+ object's material file.
4843
4944There are two reasons to use glTF with the textures separate. One is to have the
5045scene description in a text based format and the binary data in a separate
@@ -108,9 +103,8 @@ Importing ``.blend`` files directly within Godot
108103 This avoids any issues related to packaging, such as different library
109104 versions that can cause incompatibilities or sandboxing restrictions.
110105
111- From Godot 4.0 onwards, the editor can directly import ``.blend `` files by
112- calling `Blender <https://www.blender.org/ >`__'s glTF export functionality in a
113- transparent manner.
106+ The editor can directly import ``.blend `` files by calling `Blender <https://www.blender.org/ >`__'s
107+ glTF export functionality in a transparent manner.
114108
115109This allows you to iterate on your 3D scenes faster, as you can save the scene
116110in Blender, alt-tab back to Godot then see your changes immediately. When
@@ -154,11 +148,8 @@ Blender has built-in COLLADA support, but it does not work properly for the
154148needs of game engines and shouldn't be used as-is. However, scenes exported with
155149the built-in Collada support may still work for simple scenes without animation.
156150
157- For complex scenes or scenes that contain animations, Godot provides a
158- `Blender plugin <https://github.com/godotengine/collada-exporter >`_
159- that will correctly export COLLADA scenes for use in Godot. This plugin is
160- not maintained or supported in Godot 4.x, but may still work depending on your
161- Godot and Blender versions.
151+ For complex scenes or scenes that contain animations it is highly recommend to use
152+ glTF instead.
162153
163154Importing OBJ files in Godot
164155----------------------------
@@ -179,7 +170,7 @@ There are 2 ways to use OBJ meshes in Godot:
179170
180171 Blender 3.4 and later can export RGB vertex colors in OBJ files (this is a
181172 nonstandard extension of the OBJ format). Godot is able to import those
182- vertex colors since Godot 4.0 , but they will not be displayed on the
173+ vertex colors, but they will not be displayed on the
183174 material unless you enable **Vertex Color > Use As Albedo ** on the material.
184175
185176 Vertex colors from OBJ meshes keep their original color space once imported
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