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Merge pull request #9240 from mihe/export-binaries
Update the names of the export binaries
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contributing/development/compiling/compiling_for_linuxbsd.rst

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@@ -345,10 +345,14 @@ and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):
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::
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linux_x11_32_debug
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linux_x11_32_release
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linux_x11_64_debug
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linux_x11_64_release
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linux_debug.arm32
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linux_debug.arm64
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linux_debug.x86_32
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linux_debug.x86_64
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linux_release.arm32
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linux_release.arm64
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linux_release.x86_32
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linux_release.x86_64
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However, if you are writing your custom modules or custom C++ code, you
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might instead want to configure your binaries as custom export templates

contributing/development/compiling/compiling_for_windows.rst

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@@ -410,18 +410,22 @@ with the following flags:
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If you plan on replacing the standard export templates, copy these to the
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following location, replacing ``<version>`` with the version identifier
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(such as ``3.1.1.stable`` or ``3.2.dev``):
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(such as ``4.2.1.stable`` or ``4.3.dev``):
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.. code-block:: none
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%USERPROFILE%\AppData\Roaming\Godot\templates\<version>\
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%APPDATA%\Godot\export_templates\<version>\
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With the following names::
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windows_32_debug.exe
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windows_32_release.exe
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windows_64_debug.exe
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windows_64_release.exe
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windows_debug_x86_32_console.exe
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windows_debug_x86_32.exe
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windows_debug_x86_64_console.exe
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windows_debug_x86_64.exe
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windows_release_x86_32_console.exe
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windows_release_x86_32.exe
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windows_release_x86_64_console.exe
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windows_release_x86_64.exe
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However, if you are using custom modules or custom engine code, you
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may instead want to configure your binaries as custom export templates

contributing/development/compiling/introduction_to_the_buildsystem.rst

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@@ -422,20 +422,34 @@ platform:
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android_debug.apk
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android_release.apk
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web_debug.zip
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web_release.zip
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linux_server_32
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linux_server_64
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linux_x11_32_debug
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linux_x11_32_release
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linux_x11_64_debug
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linux_x11_64_release
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android_source.zip
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ios.zip
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linux_debug.arm32
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linux_debug.arm64
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linux_debug.x86_32
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linux_debug.x86_64
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linux_release.arm32
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linux_release.arm64
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linux_release.x86_32
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linux_release.x86_64
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macos.zip
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version.txt
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windows_32_debug.exe
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windows_32_release.exe
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windows_64_debug.exe
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windows_64_release.exe
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web_debug.zip
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web_dlink_debug.zip
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web_dlink_nothreads_debug.zip
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web_dlink_nothreads_release.zip
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web_dlink_release.zip
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web_nothreads_debug.zip
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web_nothreads_release.zip
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web_release.zip
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windows_debug_x86_32_console.exe
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windows_debug_x86_32.exe
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windows_debug_x86_64_console.exe
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windows_debug_x86_64.exe
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windows_release_x86_32_console.exe
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windows_release_x86_32.exe
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windows_release_x86_64_console.exe
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windows_release_x86_64.exe
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To create those yourself, follow the instructions detailed for each
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platform in this same tutorial section. Each platform explains how to

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