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Merge pull request #10651 from raziel444/patch-2
Add note on pressing F6 for current scene vs. F5 for default scene
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getting_started/step_by_step/signals.rst

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@@ -252,7 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following.
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Run the scene now and click the button to see the sprite start and stop.
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Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
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and click the button to see the sprite start and stop.
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Connecting a signal via code
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----------------------------

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