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2 parents 39cb9a7 + 6fe7529 commit 211ec55Copy full SHA for 211ec55
getting_started/step_by_step/signals.rst
@@ -252,7 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following.
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}
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-Run the scene now and click the button to see the sprite start and stop.
+Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
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+and click the button to see the sprite start and stop.
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Connecting a signal via code
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----------------------------
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