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2 parents 1462866 + 34b8fe9 commit 215d710Copy full SHA for 215d710
getting_started/first_2d_game/04.creating_the_enemy.rst
@@ -31,9 +31,9 @@ property in the :ref:`RigidBody2D <class_RigidBody2D>`
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section of the inspector to ``0``.
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This will prevent the mob from falling downwards.
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-In addition, under the :ref:`CollisionObject2D <class_CollisionObject2D>`
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-section just beneath the **RigidBody2D** section,
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-expand the **Collision** group and
+In addition, in the ``Mob`` node inspector,
+under the :ref:`CollisionObject2D <class_CollisionObject2D>`
+section, expand the **Collision** group and
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uncheck the ``1`` inside the ``Mask`` property.
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This will ensure the mobs do not collide with each other.
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