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Copy file name to clipboardExpand all lines: tutorials/3d/using_transforms.rst
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You might be thinking at this point: **"Ok, but how do I get angles from a transform?"**. The answer again is: you don't. You must do your best to stop thinking in angles.
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Imagine you need to shoot a bullet in the direction your player is facing. Just use the forward axis (commonly ``Z`` or ``-Z``).
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Imagine you need to shoot a bullet in the direction your player is facing. Just use the forward axis.
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