@@ -168,7 +168,7 @@ sounds), particle effects, and more.
168168 Scene tiles come with a greater performance overhead compared to atlases, as
169169 every scene is instanced individually for every placed tile.
170170
171- It's recommended to use only scene tiles when necessary. To draw sprites in a
171+ It's recommended to only use scene tiles when necessary. To draw sprites in a
172172 tile without any kind of advanced manipulation,
173173 :ref: `use atlases instead <doc_creating_tilesets_using_tilesheet >`.
174174
@@ -257,7 +257,7 @@ TileSet resource, choose **Merge (Keep Original Atlases)** instead.
257257Adding collision, navigation and occlusion to the TileSet
258258---------------------------------------------------------
259259
260- We've now successfully created a basic TileSet. We could start using in the
260+ We've now successfully created a basic TileSet. We could start using it in the
261261TileMapLayer node now, but it currently lacks any form of collision detection.
262262This means the player and other objects could walk straight through the floor or
263263walls.
@@ -436,7 +436,7 @@ corners or edges of platforms, floors, etc. While these can be placed manually,
436436this quickly becomes tedious. Handling this situation with procedurally
437437generated levels can also be difficult and require a lot of code.
438438
439- Godot offers *terrains * to perform this kind of tile connections automatically.
439+ Godot offers *terrains * to perform this kind of tile connection automatically.
440440This allows you to have the "correct" tile variants automatically used.
441441
442442Terrains are grouped into terrain sets. Each terrain set is assigned a mode from
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