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Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
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tutorials/math/matrices_and_transforms.rst

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@@ -606,12 +606,7 @@ this project which has colored lines and cubes to help visualize the
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:ref:`class_Basis` vectors and the origin in both 2D and 3D:
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https://github.com/godotengine/godot-demo-projects/tree/master/misc/matrix_transform
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.. note:: Spatial's "Matrix" section in Godot 3.2's inspector
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displays the matrix as transposed, with the columns
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horizontal and the rows vertical. This may be changed
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to be less confusing in a future release of Godot.
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.. note:: You cannot edit Node2D's transform matrix directly in Godot 3.2's
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.. note:: You cannot edit Node2D's transform matrix directly in Godot 4.0's
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inspector. This may be changed in a future release of Godot.
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If you would like additional explanation, you should check out

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