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Merge pull request #9440 from Calinou/ci-fix-codespell
Fix false positives in codespell CI and fix reported typos
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.github/workflows/build_offline_docs.yml

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- name: Install dependencies
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run: |
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sudo pip3 install -r requirements.txt
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sudo pip3 install codespell
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sudo apt update
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sudo apt install parallel libwebp7
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_tools/codespell-ignore.txt

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uint
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implementors
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thirdparty
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inout
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findn

contributing/development/compiling/compiling_for_linuxbsd.rst

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- Follow `these instructions <https://github.com/ivmai/libatomic_ops#installation-and-usage>`__ to configure, build, and
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install ``libatomic_ops``. Then, copy ``/usr/lib/libatomic_ops.a`` to ``/usr/lib/libatomic.a``, or create a soft link
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to ``libatomic_ops`` by command ``ln -s /usr/lib/libatomic_ops.a /usr/lib/libatomic.a``. The soft link can ensure the
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latest ``libatomic_ops`` will be used without the need to copy it everytime when it is updated.
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latest ``libatomic_ops`` will be used without the need to copy it every time when it is updated.
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Using mold for faster development
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---------------------------------
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repositories, so you will have to install its binaries manually.
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- Download mold binaries from its `releases page <https://github.com/rui314/mold/releases/latest>`__.
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- Extract the ``.tar.gz`` file, then move the extraced folder to a location such as ``.local/share/mold``.
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- Extract the ``.tar.gz`` file, then move the extracted folder to a location such as ``.local/share/mold``.
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- Add ``$HOME/.local/share/mold/bin`` to your user's ``PATH`` environment variable.
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For example, you can add the following line at the end of your ``$HOME/.bash_profile`` file:
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contributing/development/compiling/compiling_for_windows.rst

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For Windows Defender, hit the :kbd:`Windows` key, type "Windows Security"
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then hit :kbd:`Enter`. Click on **Virus & threat protection** on the left
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panel. Under **Virus & threat protection settings** click on **Mange Settings**
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panel. Under **Virus & threat protection settings** click on **Manage Settings**
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and scroll down to **Exclusions**. Click **Add or remove exclusions** then
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add the Godot source folder.
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contributing/development/compiling/index.rst

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But you will probably need to use at least some of the available options to configure
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the build to match your specific needs, be it a custom engine fork, a lightweight build
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stripped of extra modules, or an executable targetting engine development.
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stripped of extra modules, or an executable targeting engine development.
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The articles below should help you navigate configuration options available, as well as
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prerequisites required to compile Godot exactly the way you need.

contributing/development/compiling/introduction_to_the_buildsystem.rst

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compiled in each translation unit, so headers can be shared between multiple
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files, which can dramatically decrease build times.
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To peform an SCU build, use the ``scu_build=yes`` SCons option.
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To perform an SCU build, use the ``scu_build=yes`` SCons option.
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.. note:: When developing a Pull Request using SCU builds, be sure to make a
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regular build prior to submitting the PR. This is because SCU builds

contributing/development/core_and_modules/scripting_development.rst

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compilation details because these are often inconsistent between annotations
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Create annotations for modifiers that act on the script or its code.
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Addionally, create annotations for behavior that is specific to the Godot
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Additionally, create annotations for behavior that is specific to the Godot
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engine and editor; if the primary purpose is to affect the way that the engine
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or editor treats or interacts with the script, implement the token as an
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annotation.

tutorials/3d/global_illumination/using_lightmap_gi.rst

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To combat noise without increasing bake times too much, a denoiser can be used.
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A denoiser is an algorithm that runs on the final baked lightmap, detects patterns of
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noise and softens them while attempting to best preseve detail.
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noise and softens them while attempting to best preserve detail.
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Godot offers two denoising algorithms:
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JNLM (Non-Local Means with Joint Filtering)

tutorials/plugins/editor/inspector_plugins.rst

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method to display it to the right of the property name, and use ``add_child()``
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followed by ``set_bottom_editor()`` to position it below the name.
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.. FIXME: The second tab has the C# lexer for hightlighting disabled for now, as the provided code causes errors.
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.. FIXME: The second tab has the C# lexer for highlighting disabled for now, as the provided code causes errors.
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.. tabs::
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.. code-tab:: gdscript GDScript

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