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lines changed Original file line number Diff line number Diff line change @@ -10,13 +10,11 @@ Parallax is an effect used to simulate depth by having textures move at differen
1010provides the :ref: `Parallax2D<class_parallax2d> ` node to achieve this effect. It can still be easy to get tripped
1111up though, so this page provides in-depth descriptions of some properties and how to fix some common mistakes.
1212
13- .. UPDATE: Experimental. When Parallax2D is no longer experimental, remove this
14- .. note and remove this comment.
15-
1613.. note ::
17- This page only covers how to use :ref: `Parallax2D<class_parallax2d> `. This node is still experimental, so the
18- implementation might change in future versions of Godot. However, it is still recommended to use over the
19- :ref: `ParallaxLayer<class_parallaxlayer> ` and :ref: `ParallaxBackground<class_parallaxbackground> ` nodes.
14+
15+ This page covers how to use :ref: `Parallax2D<class_parallax2d> `, which is
16+ recommended to use over the :ref: `ParallaxLayer<class_parallaxlayer> ` and
17+ :ref: `ParallaxBackground<class_parallaxbackground> ` nodes.
2018
2119Scroll scale
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