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Document SSAO support in Compatibility in Environment and post-processing
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tutorials/3d/environment_and_post_processing.rst

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@@ -423,8 +423,8 @@ uniforms.
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Screen-Space Ambient Occlusion (SSAO)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*This feature is only available when using the Forward+ renderer, not
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Mobile or Compatibility.*
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*This feature is only available when using the Forward+ and Compatibility renderers,
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not Mobile.*
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As mentioned in the **Ambient** section, areas where light from light nodes
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does not reach (either because it's outside the radius or shadowed) are lit
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materials that have an AO texture defined. Values higher than ``0.0`` will
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make the SSAO effect visible in areas darkened by AO textures.
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.. note::
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Since Godot 4.6, a simplified version of SSAO is available in the Compatibility
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renderer. This implementation has a different look, but should perform
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significantly better on low-end devices compared to SSAO in Forward+.
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When using the Compatibility renderer, only the **Radius** and **Intensity**
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parameters can be adjusted.
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.. _doc_environment_and_post_processing_ssil:
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Screen-Space Indirect Lighting (SSIL)

tutorials/rendering/renderers.rst

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@@ -261,7 +261,7 @@ See :ref:`doc_environment_and_post_processing` for more information.
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+-------------------------+--------------------------+--------------------------+--------------------------+
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| Screen-Space Reflections| ❌ Not supported. | ❌ Not supported. | ✔️ Supported. |
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+-------------------------+--------------------------+--------------------------+--------------------------+
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| Screen-Space Ambient | ❌ Not supported. | ❌ Not supported. | ✔️ Supported. |
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| Screen-Space Ambient | ✔️ Supported. | ❌ Not supported. | ✔️ Supported. |
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| Occlusion (SSAO) | | | |
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+-------------------------+--------------------------+--------------------------+--------------------------+
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| Screen-Space | ❌ Not supported. | ❌ Not supported. | ✔️ Supported. |

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