Skip to content

Commit 37e549e

Browse files
remove article before plural noun from autoloads_versus_internal_nodes.rst autoloads_versus_internal_nodes.rst
remove 'a' from "share a variables"
1 parent 6b1bd26 commit 37e549e

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

tutorials/best_practices/autoloads_versus_internal_nodes.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ limitation of static functions is that they can't reference member variables,
8787
non-static functions or ``self``.
8888

8989
Since Godot 4.1, GDScript also supports ``static`` variables using ``static var``.
90-
This means you can now share a variables across instances of a class without
90+
This means you can now share variables across instances of a class without
9191
having to create a separate autoload.
9292

9393
Still, autoloaded nodes can simplify your code for systems with a wide scope. If

0 commit comments

Comments
 (0)