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Merge pull request #10866 from bruvzg/no_sim
Remove iOS simulator mentions.
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contributing/development/compiling/compiling_for_ios.rst

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@@ -59,17 +59,6 @@ To compile a release build:
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scons platform=ios target=template_release generate_bundle=yes
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Alternatively, you can run the following command for Xcode simulator libraries (optional):
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::
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scons platform=ios target=template_debug ios_simulator=yes arch=arm64
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scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes
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These simulator libraries cannot be used to run the exported project on the
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target device. Instead, they can be used to run the exported project directly on
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your Mac while still testing iOS platform-specific functionality.
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To create an Xcode project like in the official builds, you need to use the
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template located in ``misc/dist/ios_xcode``. The release and debug libraries
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should be placed in ``libgodot.ios.debug.xcframework`` and
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Run
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---
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To run on a device or simulator, follow these instructions:
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To run on a device, follow these instructions:
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:ref:`doc_exporting_for_ios`.
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iOS exports can run directly on an Apple Silicon Mac. To run exported iOS project
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on Mac, open exported project in Xcode and select ``My Mac`` in the ``Run Destinations``
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dropdown.
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Troubleshooting
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---------------
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tutorials/export/one-click_deploy.rst

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@@ -38,7 +38,7 @@ Supported platforms
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the project should be exported to.
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- **iOS:** Exports the project with debugging enabled and runs it on the
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connected device or simulator.
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connected device.
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- Make sure to follow the steps described in :ref:`doc_exporting_for_ios`.
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Otherwise, the one-click deploy button won't appear.
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- Make sure the device is on the same local network and a correct network
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interface is selected in the editor settings (see `Network ⇾ Debug ⇾ Remote Host`).
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By default, the editor is listening for `localhost` connections only.
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- For running in simulator:
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- Install and start simulator from the Xcode.
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- Device screen should be unlocked.
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- **Desktop platforms:**

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