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Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
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getting_started/step_by_step/signals.rst

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@@ -252,12 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following.
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Run the scene now and click the button to see the sprite start and stop.
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.. note:: If you try to run your scene and you don't see the button you created, you may have
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run the default scene by pressing :kbd:`F5` (:kbd:`Cmd + B` on macOS) rather than the
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current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS). Make sure you have the
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``node_2d`` scene selected and then press :kbd:`F6` (:kbd:`Cmd + R` on macOS).
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Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
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and click the button to see the sprite start and stop.
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Connecting a signal via code
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