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Document generate_bundle=yes SCons option in Compiling for macOS and iOS
- Reorder instructions to mention ARM64 builds first in macOS,
as this is the primary architecture in use now (with all new Macs
since 2023 being sold with Apple Silicon only). The `lipo` command still
works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
(similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
4.0 was still in development).
Copy file name to clipboardExpand all lines: tutorials/export/exporting_for_macos.rst
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@@ -11,7 +11,7 @@ Exporting for macOS
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macOS apps exported with the official export templates are exported as a single "Universal 2" binary ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files.
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This bundle can be exported as is, packed in a ZIP archive or DMG disk image (only supported when exporting from a computer running macOS).
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`Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple silicon, i.e. M1) architectures <https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary>`__.
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`Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple Silicon) architectures <https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary>`__.
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.. warning::
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Due to file system limitations, raw ``.app`` bundles exported from Windows lack ``executable`` flag and won't run on macOS.
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