@@ -64,12 +64,12 @@ Double-click the ``project.godot`` file to open it.
6464
6565.. image :: img/instancing_import_project_file.webp
6666
67- Finally, click the :button: `Import` ` button.
67+ Finally, click the :button: `Import ` button.
6868
6969.. image :: img/instancing_import_and_edit_button.webp
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7171A window notifying you that the project was last opened in an older Godot version
72- may appear, that's not an issue. Click :button: `Ok` ` to open the project.
72+ may appear, that's not an issue. Click :button: `Ok ` to open the project.
7373
7474The project contains two packed scenes: ``main.tscn ``, containing walls against
7575which the ball collides, and ``ball.tscn ``. The Main scene should open
@@ -132,7 +132,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
132132.. image :: img/instancing_ball_scene_open.webp
133133
134134In the Scene dock on the left, select the Ball node. Then, in the :ui: `Inspector ` on the
135- right, click on the :inspector: `PhysicsMaterial` ` property to expand it.
135+ right, click on the :inspector: `PhysicsMaterial ` property to expand it.
136136
137137.. image :: img/instancing_physics_material_expand.webp
138138
@@ -172,7 +172,7 @@ Rerun the game and notice how this ball now falls much faster than the others.
172172 of the ball. This is because :inspector: `PhysicsMaterial ` is a *resource *, and needs
173173 to be made unique before you can edit it in a scene that is linking to its
174174 original scene. To make a resource unique for one instance, right-click on
175- the :inspector: `Physics Material ` property in the :ui: `Inspector` ` and click :button: `Make Unique` `
175+ the :inspector: `Physics Material ` property in the :ui: `Inspector ` and click :button: `Make Unique `
176176 in the context menu.
177177
178178 Resources are another essential building block of Godot games we will cover
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