Skip to content

Commit 56a3dc6

Browse files
authored
Merge pull request #10369 from tetrapod00/standardize-headers
Standardize header syntax within About section
2 parents a330baa + e8a545f commit 56a3dc6

File tree

4 files changed

+98
-98
lines changed

4 files changed

+98
-98
lines changed

about/complying_with_licenses.rst

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -84,39 +84,39 @@ how the text has to be included, but here are the most common approaches (you
8484
only need to implement one of them, not all).
8585

8686
Credits screen
87-
^^^^^^^^^^^^^^
87+
~~~~~~~~~~~~~~
8888

8989
Include the above license text somewhere in the credits screen. It can be at the
9090
bottom after showing the rest of the credits. Most large studios use this
9191
approach with open source licenses.
9292

9393
Licenses screen
94-
^^^^^^^^^^^^^^^
94+
~~~~~~~~~~~~~~~
9595

9696
Some games have a special menu (often in the settings) to display licenses.
9797
This menu is typically accessed with a button called **Third-party Licenses**
9898
or **Open Source Licenses**.
9999

100100
Output log
101-
^^^^^^^^^^
101+
~~~~~~~~~~
102102

103103
Printing the license text using the :ref:`print() <class_@GlobalScope_method_print>`
104104
function may be enough on platforms where a global output log is readable.
105105
This is the case on desktop platforms, Android and HTML5 (but not iOS).
106106

107107
Accompanying file
108-
^^^^^^^^^^^^^^^^^
108+
~~~~~~~~~~~~~~~~~
109109

110110
If the game is distributed on desktop platforms, a file containing the license
111111
text can be added to the software that is installed to the user PC.
112112

113113
Printed manual
114-
^^^^^^^^^^^^^^
114+
~~~~~~~~~~~~~~
115115

116116
If the game includes a printed manual, the license text can be included there.
117117

118118
Link to the license
119-
^^^^^^^^^^^^^^^^^^^
119+
~~~~~~~~~~~~~~~~~~~
120120

121121
The Godot Engine developers consider that a link to ``godotengine.org/license``
122122
in your game documentation or credits would be an acceptable way to satisfy

0 commit comments

Comments
 (0)