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Merge pull request #10131 from tetrapod00/goodbye-phong
Remove references to Phong and Blinn specular modes
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tutorials/3d/standard_material_3d.rst

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@@ -295,13 +295,10 @@ Specifies how the specular blob will be rendered. The specular blob
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represents the shape of a light source reflected in the object.
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* **SchlickGGX:** The most common blob used by PBR 3D engines nowadays.
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* **Blinn:** Common in previous-generation engines.
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Not worth using nowadays, but left here for the sake of compatibility.
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* **Phong:** Same as above.
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* **Toon:** Creates a toon blob, which changes size depending on roughness.
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* **Disabled:** Sometimes the blob gets in the way. Begone!
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.. image:: img/spatial_material7.png
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.. image:: img/spatial_material7.webp
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Disable Ambient Light
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~~~~~~~~~~~~~~~~~~~~~

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