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fix merge bug
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getting_started/step_by_step/scripting_first_script.rst

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@@ -282,7 +282,6 @@ At the bottom of the script, define the function:
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void _process(double p_delta) override {
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// Note that properties (like rotation) are accessed via setters and getters in godot-cpp.
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GDExtension C++.
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set_rotation(get_rotation() + angular_speed * p_delta);
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}
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