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Replace mention of RAW mode with intensity slider in Environment and post-processing
The RAW mode no longer exists in Godot 4.5, as it was superseded by the Intensity slider which is available in all color modes.
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tutorials/3d/environment_and_post_processing.rst

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@@ -673,7 +673,7 @@ There are 2 ways to use glow in 2D:
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and Mobile rendering methods. This has a performance cost, but it allows for a
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greater dynamic range. This also allows you to control which objects glow
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using their individual **Modulate** or **Self Modulate** properties (use the
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RAW mode in the color picker). Enabling HDR can also reduce banding in the 2D
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Intensity slider in the color picker). Enabling HDR can also reduce banding in the 2D
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rendering output.
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- To enable HDR in 2D, open the Project Settings, enable
@@ -696,7 +696,7 @@ There are 2 ways to use glow in 2D:
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Example of using glow in a 2D scene. HDR 2D is enabled, while coins and the
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bullet have their **Modulate** property increased to overbright values using the
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RAW mode in the color picker.
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Intensity slider in the color picker.
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.. warning::
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