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Update gui_using_fonts.rst
Add link to *open-source* alternative of BMFont editor
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tutorials/ui/gui_using_fonts.rst

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Godot supports the BMFont (``.fnt``) bitmap font format. This is a format created
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by the `BMFont <https://www.angelcode.com/products/bmfont/>`__ program. Many
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BMFont-compatible programs also exist, like `BMGlyph <https://www.bmglyph.com/>`__.
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BMFont-compatible programs also exist, like `BMGlyph <https://www.bmglyph.com/>`__ or web-based `fontcutter <https://github.com/fabienbk/fontcutter>`__.
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Alternatively, you can import any image to be used as a bitmap font. This is
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only supported for **monospaced** fonts (fonts where each character has the same

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