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Merge pull request #11060 from simpkins/soft_body_lods
Add some notes about importing meshes for use with SoftBody3D
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tutorials/physics/soft_body.rst

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@@ -67,3 +67,21 @@ Play the scene and the cloak should simulate correctly.
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.. image:: img/softbody_cloak_finish.png
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This covers the basic settings of softbody, experiment with the parameters to achieve the effect you are aiming for when making your game.
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Using Imported Meshes
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~~~~~~~~~~~~~~~~~~~~~
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The **Save to File** option in the Advanced Import Settings dialog allows you
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to save a mesh to a standalone resource file that you can then attach to
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``SoftBody3D`` nodes.
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You may also want to disable LOD generation or change the LOD generation options
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when importing a mesh for use with ``SoftBody3D``. The default import settings
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will produce an LOD that merges adjacent faces that are nearly flat with
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respect to each other, even at very close render distances. This works well for
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static meshes, but is often undesirable for use with ``SoftBody3D`` if you want
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these faces to be able to bend and move with respect to each other, instead of
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being rendered as a single plane.
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See :ref:`doc_importing_3d_scenes_import_configuration` and :ref:`doc_mesh_lod`
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for more details.

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