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Update tutorials/best_practices/data_preferences.rst
remove unnecessary ';' Co-authored-by: A Thousand Ships <[email protected]>
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tutorials/best_practices/data_preferences.rst

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@@ -105,7 +105,7 @@ Contiguous memory stores imply the following operation performance:
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though. Done by re-sorting the Array after every edit and writing an
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ordered-aware search algorithm.
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Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>;``. The engine
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Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>``. The engine
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stores a small array (initialized to 2^3 or 8 records) of key-value pairs. When
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one attempts to access a value, they provide it a key. It then *hashes* the
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key, i.e. converts it into a number. The "hash" is used to calculate the index

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