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Update Environment page for 4.4
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tutorials/3d/environment_and_post_processing.rst

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@@ -226,8 +226,6 @@ There are several types of ambient light to choose from:
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set to a mode other than **Sky**. If the background mode is already **Sky**,
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this mode behaves identically to **Background**.
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.. image:: img/environment_ambient.webp
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When the ambient light mode is set to Sky or Background (and background is set
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to Sky), it's possible to blend between the ambient color and sky using the
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**Sky Contribution** property. This value is set to ``1.0`` by default, which
@@ -481,6 +479,9 @@ parameters:
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make the :abbr:`SSAO (Screen-Space Ambient Occlusion)` effect visible in
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direct light. Values above ``0.0`` are not physically accurate, but some
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artists prefer this effect.
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- **AO Channel Affect** The screen-space ambient occlusion intensity on
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materials that have an AO texture defined. Values higher than ``0.0`` will
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make the SSAO effect visible in areas darkened by AO textures.
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.. _doc_environment_and_post_processing_ssil:
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