@@ -33,10 +33,11 @@ Creating and importing projects
3333To create a new project:
3434
35351. Click the **Create ** button on the top-left of the window.
36- 2. Give the project a name, choose an empty folder on your computer to save the
37- files. Alternatively, you can enable **Create Folder ** option to automatically create
38- a new sub-folder with the project name, following the directory naming convention
39- set in the settings. An empty folder will show a green tick on the right.
36+ 2. Give the project a name, then open the file browser using the **Browse ** button,
37+ and choose an empty folder on your computer to save the files. Alternatively,
38+ you can enable **Create Folder ** option to automatically create a new sub-folder
39+ with the project name, following the directory naming convention set in the
40+ settings. An empty folder will show a green tick on the right.
40413. Select one of the rendering backends (this can also be changed later).
41424. Click the **Create & Edit ** button to create the project folder and open it in the editor.
4243
@@ -49,8 +50,9 @@ To create a new project:
4950Using the file browser
5051~~~~~~~~~~~~~~~~~~~~~~
5152
52- Click the **Browse ** button to open Godot's file browser.
53- You can pick a location or type the folder's path in the **Path ** field, after choosing a drive.
53+ From the **Create New Project ** window, click the **Browse ** button to open
54+ Godot's file browser. You can pick a location or type the folder's path in the
55+ **Path ** field, after choosing a drive.
5456
5557Left of the path field on the top row contains arrows to navigate backward and forward through the last
5658visited locations.
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