@@ -46,13 +46,13 @@ Some important files in the editor are:
4646
4747- `editor/editor_node.cpp <https://github.com/godotengine/godot/blob/master/editor/editor_node.cpp >`__:
4848 Main editor initialization file. Effectively the "main scene" of the editor.
49- - `editor/project_manager.cpp <https://github.com/godotengine/godot/blob/master/editor/project_manager.cpp >`__:
49+ - `editor/project_manager/project_manager .cpp <https://github.com/godotengine/godot/blob/master/editor/project_manager /project_manager.cpp >`__:
5050 Main Project Manager initialization file. Effectively the "main scene" of the Project Manager.
51- - `editor/plugins /canvas_item_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins /canvas_item_editor_plugin.cpp >`__:
51+ - `editor/scene /canvas_item_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/scene /canvas_item_editor_plugin.cpp >`__:
5252 The 2D editor viewport and related functionality (toolbar at the top, editing modes, overlaid helpers/panels, …).
53- - `editor/plugins/ node_3d_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins /node_3d_editor_plugin.cpp >`__:
53+ - `editor/scene/3d/ node_3d_editor_plugin.cpp <https://github.com/godotengine/godot/blob/master/editor/scene/3d /node_3d_editor_plugin.cpp >`__:
5454 The 3D editor viewport and related functionality (toolbar at the top, editing modes, overlaid panels, …).
55- - `editor/plugins/ node_3d_editor_gizmos.cpp <https://github.com/godotengine/godot/blob/master/editor/plugins /node_3d_editor_gizmos.cpp >`__:
55+ - `editor/scene/3d/ node_3d_editor_gizmos.cpp <https://github.com/godotengine/godot/blob/master/editor/scene/3d /node_3d_editor_gizmos.cpp >`__:
5656 Where the 3D editor gizmos are defined and drawn.
5757 This file doesn't have a 2D counterpart as 2D gizmos are drawn by the nodes themselves.
5858
@@ -85,4 +85,4 @@ Development tips
8585To iterate quickly on the editor, we recommend to set up a test project and
8686:ref: `open it from the command line <doc_command_line_tutorial >` after compiling
8787the editor. This way, you don't have to go through the Project Manager every
88- time you start Godot.
88+ time you start Godot.
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