Skip to content

Commit 7afa05e

Browse files
authored
Merge pull request #7440 from aaronfranke/fix-3d-asset-dir
2 parents fee03be + b50c605 commit 7afa05e

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

tutorials/assets_pipeline/importing_scenes.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,7 @@ that +Z is back, +X is right, and -X is left for a camera.
3939
The convention for 3D assets is to face the opposite direction as the camera,
4040
so that characters and other assets are facing the camera by default.
4141
This convention is extremely common in 3D modeling applications, and is
42-
`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`.
42+
`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`__.
4343
This means that for oriented 3D assets (such as characters),
4444
the +Z axis is the direction of the front, so -Z is the rear,
4545
+X is the left side, and -X is the right side for a 3D asset.

0 commit comments

Comments
 (0)