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This will create a ``debug.keystore`` file in your current directory. You should move it to a memorable location such as ``%USERPROFILE%\.android\``, because you will need its location in a later step. For more information on ``keytool`` usage, see `this Q&A article <https://ask.godotengine.org/21349/jdk-android-file-missing>`__.
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.. note::
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It is important that the password is the same for the keystore and the key. This is a `known Android
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studio issue <https://developer.android.com/studio/known-issues#ki-key-keystore-warning>`__ that also
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affects Godot projects.
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Setting it up in Godot
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----------------------
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@@ -87,15 +66,14 @@ project).
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Scroll down to the section where the Android settings are located:
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.. image:: img/androidsdk.png
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.. image:: img/android_editor_settings.webp
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In that screen, 2 paths need to be set:
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- The ``Android Sdk Path`` should be the location where the Android SDK was installed.
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- For example ``%LOCALAPPDATA%\Android\Sdk\`` on Windows or ``/Users/$USER/Library/Android/sdk/`` on macOS.
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- ``Java SDK Path`` should be the location where OpenJDK 17 was installed.
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- The debug ``.keystore`` file
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- It can be found in the folder where you put the ``debug.keystore`` file you created above.
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- ``Android Sdk Path`` should be the location where the Android SDK was installed.
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- For example ``%LOCALAPPDATA%\Android\Sdk\`` on Windows or ``/Users/$USER/Library/Android/sdk/`` on macOS.
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Once that is configured, everything is ready to export to Android!
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