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Document known issues with HDR 2D alpha blending in Environment and post-processing
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tutorials/3d/environment_and_post_processing.rst

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@@ -705,6 +705,12 @@ There are 2 ways to use glow in 2D:
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``canvas_item`` shaders, so it's recommend to use it when relevant either
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way.
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There is a `known issue <https://github.com/godotengine/godot/issues/80868>`__
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where enabling 2D HDR will change how alpha blending works. Sprites with low
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opacity values generally become more visible, and font rendering will look
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bolder due to the low-opacity pixels from the font antialiasing becoming
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more visible. This also affects the editor's own rendering.
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.. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
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Using glow to blur the screen

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