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1 parent 4a52813 commit 89eb1d7Copy full SHA for 89eb1d7
tutorials/3d/environment_and_post_processing.rst
@@ -705,6 +705,12 @@ There are 2 ways to use glow in 2D:
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``canvas_item`` shaders, so it's recommend to use it when relevant either
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way.
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+ There is a `known issue <https://github.com/godotengine/godot/issues/80868>`__
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+ where enabling 2D HDR will change how alpha blending works. Sprites with low
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+ opacity values generally become more visible, and font rendering will look
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+ bolder due to the low-opacity pixels from the font antialiasing becoming
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+ more visible. This also affects the editor's own rendering.
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+
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.. _doc_environment_and_post_processing_using_glow_to_blur_the_screen:
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Using glow to blur the screen
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