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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
4.6 has fixed the previously incorrect volumetric fog blending behavior. This has the side-effect of making bright volumetric fog look significantly brighter than before. To get a result similar to the previous look, the Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly (often by a factor of 10, if not more).
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tutorials/3d/volumetric_fog.rst

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@@ -125,7 +125,7 @@ make fog brighter in specific areas.
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This can be done by setting volumetric fog density to the lowest permitted value
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*greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy**
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property on lights to much higher values than the default to compensate. Values
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between ``10000`` and ``100000`` usually work well for this.
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between ``200.0`` and ``5000.0`` usually work well for this.
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.. image:: img/volumetric_fog_lighting.png
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