@@ -82,7 +82,7 @@ for reference.
8282 class to get much of the work done automatically.
8383
8484 If the platform is not UNIX-like, you might use the
85- `Windows port <https://github.com/godotengine/godot/blob/master/platform/windows/os_windows.cpp> `
85+ `Windows port <https://github.com/godotengine/godot/blob/master/platform/windows/os_windows.cpp >`__
8686 as a reference.
8787
8888**detect.py file **
@@ -131,7 +131,8 @@ games.
131131 platform's screen resolution feature (if relevant). Any attempt to create
132132 or manipulate other window IDs can be rejected.
133133- *If the target platform supports the graphics APIs in question: * Rendering
134- context for `Vulkan <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/x11/vulkan_context_x11.cpp >`__,
134+ context for `Vulkan <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/x11/rendering_context_driver_vulkan_x11.cpp >`__,
135+ `Direct3D 12 <https://github.com/godotengine/godot/blob/master/drivers/d3d12/rendering_context_driver_d3d12.cpp >`__
135136 `OpenGL 3.3 or OpenGL ES 3.0 <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/x11/gl_manager_x11.cpp >`__.
136137- Input handlers for `keyboard <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/x11/key_mapping_x11.cpp >`__
137138 and `controller <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/joypad_linux.cpp >`__.
@@ -157,8 +158,8 @@ games.
157158 is displayed at the top of the editor when one-click deploy is set up for the
158159 target platform.
159160
160- If the target platform doesn't support running Vulkan, OpenGL 3.3 or OpenGL ES 3.0 ,
161- you have two options:
161+ If the target platform doesn't support running Vulkan, Direct3D 12, OpenGL 3.3 ,
162+ or OpenGL ES 3.0, you have two options:
162163
163164- Use a library at run-time to translate Vulkan or OpenGL calls to another graphics API.
164165 For example, `MoltenVK <https://moltengl.com/moltenvk/ >`__ is used on macOS
0 commit comments