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Document supersampling for lightmaps
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tutorials/3d/global_illumination/using_lightmap_gi.rst

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with less noise. The difference is especially noticeable with emissive
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materials or areas that get little to no direct lighting. Each bake quality
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mode can be further adjusted in the Project Settings.
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- **Supersampling:** This creates the lightmap at a higher resolution and then
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downsamples it. This reduces noise and light leaking, and produces better
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shadows with small scale details. However, using it will increase bake times and
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memory usage during lightmap baking. The **Supersampling Factor** changes the size
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the lightmap is rendered at before downsampling.
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- **Bounces:** The number of bounces to use for indirect lighting. The default
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value (``3``) is a good compromise between bake times and quality. Higher
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values will make light bounce around more times before it stops, which makes

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