Skip to content

Commit 907243f

Browse files
committed
Update two XR tools pages
1 parent da75dd1 commit 907243f

File tree

7 files changed

+20
-6
lines changed

7 files changed

+20
-6
lines changed

tutorials/xr/basic_xr_locomotion.rst

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -31,8 +31,11 @@ Then create a ``BoxShape`` as our shape.
3131
We set the size of this box shape to 100 x 1 x 100 meters.
3232
We also need to move our collision shape down by 0.5 meters so the top of our box is flush with the floor.
3333

34-
To make it easier to see that we're actually moving around our world, a white floor isn't going to do it.
35-
For this we add a material to our PlaneMesh and set the albedo to a grid texture we've created with `Wahooneys excellent free texture generator <https://wahooney.itch.io/texture-grid-generator>`_.
34+
To make it easier to see that we're actually moving around our world, a white floor
35+
isn't going to do it. Create a texture using `Wahooneys excellent free texture generator <https://wahooney.itch.io/texture-grid-generator>`_.
36+
Once you've created the texture add it to your project. Then create a new material
37+
for the MeshInstance3D node, add your texture as the albedo, and enable
38+
**Triplaner** under **UV1** in the material properties.
3639

3740
.. image:: img/godot_xr_tools_floor.webp
3841

253 KB
Loading
-802 Bytes
Loading
243 KB
Loading
-3.7 KB
Loading
49.2 KB
Loading

tutorials/xr/introducing_xr_tools.rst

Lines changed: 15 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -32,17 +32,27 @@ Find the latest release for Godot 4, and under **Assets**, download the
3232
Once downloaded unzip the file.
3333
You will notice the files are held within a ``godot-xr-tools`` subfolder.
3434
Inside of this folder you will find an ``addons`` folder.
35-
It is this folder that you want to copy in its entirety to your Godot project folder, your project should now look something like this:
35+
It is this folder that you want to copy in its entirety to your Godot project folder. Your project should now look something like this:
3636

3737
.. image:: img/godot_xr_tools_root_folder.webp
3838

39-
Now open up your project in Godot, if you haven't already, and give it a minute or so to import all the resources of the plugin.
39+
Now open up your project in Godot, if you haven't already, and give it a minute or
40+
so to import all the resources of the plugin. If it asks for a path to Blender to
41+
be set you can just click the option to disable blender import and restart the
42+
editor.
43+
44+
After the import finishes you may notice that several "failed to load script"
45+
messages popped up, that's normal, the plugin just needs to be enabled in the
46+
project settings.
4047

4148
Next open the ``Project`` menu and select ``Project Settings..``.
4249
Now go to the ``Plugins`` tab and enable the plugin.
4350

4451
.. image:: img/godot_xr_tools_enable.webp
4552

53+
After doing that you need to close and re-open your project so everything is
54+
properly enabled.
55+
4656
Basic hands
4757
-----------
4858

@@ -54,8 +64,9 @@ As a reliable alternative Godot XR Tools comes with a number of rigged hand scen
5464
These hands come in low and high poly versions, come in a few configurations, a number of animation files to control finger positions and a number of different textures.
5565

5666
In your scene tree select your left hand :ref:`XRController3D <class_xrcontroller3d>` node.
57-
Now click on the ``instantiate Child Scene`` button to add a child scene.
58-
And select ``addons/godot-xr-tools/hands/scenes/lowpoly/left_hand_low.tscn``.
67+
Now click on the **instantiate Child Scene** button to add a child scene. Click the
68+
**addons** toggle so the addons folder can be searched. Then search for ``left_hand_low.tscn``,
69+
and select it.
5970

6071
As you can see from the path of this scene, low poly models are in the ``lowpoly`` subfolder while high poly models are in the ``highpoly`` subfolder.
6172
You will want to use the low poly versions if you plan to release your game on mobile devices.

0 commit comments

Comments
 (0)