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The minimum height of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
The minimum width of each button in the bottom row (such as OK/Cancel) in pixels. This can be increased to make buttons with short texts easier to click/tap.
A function that is called automatically when the :ref:`Skeleton3D<class_Skeleton3D>` the BoneAttachment3D node is using has a bone that has changed its pose. This function is where the BoneAttachment3D node updates its position so it is correctly bound when it is *not* set to override the bone pose.
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A function that is called automatically when the :ref:`Skeleton3D<class_Skeleton3D>` is updated. This function is where the **BoneAttachment3D** node updates its position so it is correctly bound when it is *not* set to override the bone pose.
If ``true``, (re)imports resources even if the editor window is unfocused or minimized. If ``false``, resources are only (re)imported when the editor window is focused. This can be set to ``true`` to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside of setting this to ``true`` is that it increases idle CPU usage and may steal CPU time from other applications when importing resources.
Specifies how the engine should check for updates.
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- **Disable Update Checks** will block the engine from checking updates (see also :ref:`network/connection/network_mode<class_EditorSettings_property_network/connection/network_mode>`).
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- **Check Newest Preview** (default for preview versions) will check for the newest available development snapshot.
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- **Check Newest Stable** (default for stable versions) will check for the newest available stable version.
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- **Check Newest Patch** will check for the latest available stable version, but only within the same minor version. E.g. if your version is ``4.3.stable``, you will be notified about ``4.3.1.stable``, but not ``4.4.stable``.
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All update modes will ignore builds with different major versions (e.g. Godot 4 -> Godot 5).
Determines whether online features are enabled in the editor, such as the Asset Library. Setting this property to "Offline" is recommended to limit editor's internet activity, especially if privacy is a concern.
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Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website, GitHub, or third-party platforms hosting assets from the Asset Library.
Returns the next line of the file as a :ref:`String<class_String>`.
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Returns the next line of the file as a :ref:`String<class_String>`. The returned string doesn't include newline (``\n``) or carriage return (``\r``) characters, but does include any other leading or trailing whitespace.
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