@@ -505,7 +505,7 @@ The following sections provides script templates for nodes commonly used with Na
505505
506506 @export var movement_speed: float = 4.0
507507 @onready var navigation_agent: NavigationAgent3D = get_node("NavigationAgent3D")
508- var movement_delta : float
508+ var physics_delta : float
509509
510510 func _ready() -> void:
511511 navigation_agent.velocity_computed.connect(Callable(_on_velocity_computed))
@@ -514,22 +514,23 @@ The following sections provides script templates for nodes commonly used with Na
514514 navigation_agent.set_target_position(movement_target)
515515
516516 func _physics_process(delta):
517+ # Save the delta for use in _on_velocity_computed.
518+ physics_delta = delta
517519 # Do not query when the map has never synchronized and is empty.
518520 if NavigationServer3D.map_get_iteration_id(navigation_agent.get_navigation_map()) == 0:
519521 return
520522 if navigation_agent.is_navigation_finished():
521523 return
522524
523- movement_delta = movement_speed * delta
524525 var next_path_position: Vector3 = navigation_agent.get_next_path_position()
525- var new_velocity: Vector3 = global_position.direction_to(next_path_position) * movement_delta
526+ var new_velocity: Vector3 = global_position.direction_to(next_path_position) * movement_speed
526527 if navigation_agent.avoidance_enabled:
527528 navigation_agent.set_velocity(new_velocity)
528529 else:
529530 _on_velocity_computed(new_velocity)
530531
531532 func _on_velocity_computed(safe_velocity: Vector3) -> void:
532- global_position = global_position.move_toward(global_position + safe_velocity, movement_delta )
533+ global_position = global_position.move_toward(global_position + safe_velocity, physics_delta * movement_speed )
533534
534535 .. code-tab :: gdscript CharacterBody3D
535536
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