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Remove "," in object_class.rst, add "code" to code_style_guidelines.rst
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contributing/development/code_style_guidelines.rst

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@@ -35,7 +35,7 @@ fine. If you plan to contribute regularly, however, we strongly advise that you
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set up clang-format locally to check and automatically fix all your commits.
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.. warning:: Godot's code style should *not* be applied to third-party code,
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i.e. that is included in Godot's source tree, but was not written
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i.e. code that is included in Godot's source tree, but was not written
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specifically for our project. Such code usually comes from
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different upstream projects with their own style guides (or lack
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thereof), and don't want to introduce differences that would make

contributing/development/core_and_modules/object_class.rst

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@@ -63,7 +63,7 @@ Object-derived classes can override the static function
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``static void _bind_methods()``. When one class is registered, this
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static function is called to register all the object methods,
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properties, constants, etc. It's only called once. If an Object derived
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class is instanced, but has not been registered, it will be registered as
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class is instanced but has not been registered, it will be registered as
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virtual automatically.
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Inside ``_bind_methods``, there are a couple of things that can be done.

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