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getting_started/first_3d_game/06.jump_and_squash.rst
@@ -26,7 +26,7 @@ The important point is that you can use layers and masks to filter physics
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interactions, control performance, and remove the need for extra conditions in
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your code.
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-By default, all physics bodies and areas are set to both layer and mask ``0``.
+By default, all physics bodies and areas are set to both layer and mask ``1``.
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This means they all collide with each other.
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Physics layers are represented by numbers, but we can give them names to keep
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