@@ -43,16 +43,18 @@ find several options for 3D resolution scaling:
4343Scaling mode
4444~~~~~~~~~~~~
4545
46- - **Bilinear: ** Standard bilinear filtering (default).
46+ - **Bilinear: ** Standard bilinear filtering (default). This is used as a fallback
47+ when the current renderer doesn't support FSR 1.0 or FSR 2.2. *Available in
48+ all renderers. *
4749- **FSR 1.0: ** `AMD FidelityFX Super Resolution 1.0 <https://gpuopen.com/fidelityfx-superresolution/ >`__.
4850 Slower, but higher quality compared to bilinear scaling. On very slow GPUs,
4951 the cost of FSR1 may be too expensive to be worth using it over bilinear
50- scaling.
52+ scaling. * Only available when using the Forward+ renderer. *
5153- **FSR 2.2: ** AMD FidelityFX Super Resolution 2.2 (since Godot 4.2). Slowest,
5254 but even higher quality compared to FSR1 and bilinear scaling. On slow GPUs,
5355 the cost of FSR2 may be too expensive to be worth using it over bilinear
5456 scaling or FSR1. To match FSR2 performance with FSR1, you need to use a lower
55- resolution scale factor.
57+ resolution scale factor. * Only available when using the Forward+ renderer. *
5658
5759Here are comparison images between native resolution, bilinear scaling with 50%
5860resolution scale, FSR1, and FSR2 scaling with 50% resolution scale:
@@ -183,6 +185,9 @@ in each table.
183185FSR Sharpness
184186~~~~~~~~~~~~~
185187
188+ *This is only available in the Forward+ renderer, not the Mobile or Compatibility
189+ renderers. *
190+
186191When using the FSR1 or FSR2 scaling modes, the sharpness can be controlled using the
187192**Rendering > Scaling 3D > FSR Sharpness ** advanced project setting.
188193
@@ -213,6 +218,9 @@ to oversharpening.
213218Mipmap bias
214219~~~~~~~~~~~
215220
221+ *This is only available in the Forward+ and Mobile renderers, not the Compatibility
222+ renderer. *
223+
216224Godot automatically uses a negative texture mipmap bias when the 3D resolution
217225scale is set below ``1.0 ``. This allows for better preservation of texture
218226detail at the cost of a grainy appearance on detailed textures.
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