@@ -19,6 +19,7 @@ The following two scripts will be used as references throughout this page.
1919 var my_field: String = "foo"
2020
2121 signal my_signal
22+ signal my_signal_with_params(msg: String, n: int)
2223
2324 func print_node_name(node: Node) -> void:
2425 print(node.get_name())
@@ -34,6 +35,9 @@ The following two scripts will be used as references throughout this page.
3435 func my_signal_handler():
3536 print("The signal handler was called!")
3637
38+ func my_signal_with_params_handler(msg: String, n: int):
39+ print_n_times(msg, n)
40+
3741 .. code-tab :: csharp
3842
3943 using Godot;
@@ -43,6 +47,7 @@ The following two scripts will be used as references throughout this page.
4347 public string myField = "bar";
4448
4549 [Signal] public delegate void MySignalEventHandler();
50+ [Signal] public delegate void MySignalWithParamsEventHandler(string msg, int n);
4651
4752 public void PrintNodeName(Node node)
4853 {
@@ -69,6 +74,11 @@ The following two scripts will be used as references throughout this page.
6974 {
7075 GD.Print("The signal handler was called!");
7176 }
77+
78+ public void MySignalWithParamsHandler(string msg, int n)
79+ {
80+ PrintNTimes(msg, n);
81+ }
7282 }
7383
7484Instantiating nodes
@@ -213,6 +223,8 @@ defined in GDScript:
213223
214224 my_csharp_node.MySignal.connect(my_signal_handler)
215225
226+ my_csharp_node.MySignalWithParams.connect(my_signal_with_params_handler)
227+
216228 Connecting to GDScript signals from C#
217229~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
218230
@@ -223,6 +235,8 @@ because no C# static types exist for signals defined by GDScript:
223235
224236 myGDScriptNode .Connect (" my_signal" , Callable .From (MySignalHandler ));
225237
238+ myGDScriptNode .Connect (" my_signal_with_params" , Callable .From <string , int >(MySignalWithParamsHandler ));
239+
226240 Inheritance
227241-----------
228242
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