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Copy file name to clipboardExpand all lines: classes/class_astar2d.rst
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@@ -477,7 +477,7 @@ Returns an array with the points that are in the path found by AStar2D between t
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If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
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\ **Note:** This method is not thread-safe. If called from a :ref:`Thread<class_Thread>`, it will return an empty array and will print an error message.
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\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
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Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
Copy file name to clipboardExpand all lines: classes/class_astar3d.rst
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@@ -519,7 +519,7 @@ Returns an array with the points that are in the path found by AStar3D between t
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If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
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\ **Note:** This method is not thread-safe. If called from a :ref:`Thread<class_Thread>`, it will return an empty array and will print an error message.
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\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
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Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
Copy file name to clipboardExpand all lines: classes/class_astargrid2d.rst
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@@ -580,7 +580,7 @@ Returns an array with the points that are in the path found by **AStarGrid2D** b
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If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
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\ **Note:** This method is not thread-safe. If called from a :ref:`Thread<class_Thread>`, it will return an empty array and will print an error message.
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\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
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Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is solid the search may take an unusually long time to finish.
Automatic layout direction, determined from the system locale. Right-to-left layout direction is automatically used for languages that require it such as Arabic and Hebrew, but only if a valid translation file is loaded for the given language.. For all other languages (or if no valid translation file is found by Godot), left-to-right layout direction is used. If using :ref:`TextServerFallback<class_TextServerFallback>` (:ref:`ProjectSettings.internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>`), left-to-right layout direction is always used regardless of the language.
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Automatic layout direction, determined from the system locale. Right-to-left layout direction is automatically used for languages that require it such as Arabic and Hebrew, but only if a valid translation file is loaded for the given language. For all other languages (or if no valid translation file is found by Godot), left-to-right layout direction is used. If using :ref:`TextServerFallback<class_TextServerFallback>` (:ref:`ProjectSettings.internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>`), left-to-right layout direction is always used regardless of the language.
Window is excluded from screenshots taken by :ref:`screen_get_image()<class_DisplayServer_method_screen_get_image>`, :ref:`screen_get_image_rect()<class_DisplayServer_method_screen_get_image_rect>`, and :ref:`screen_get_pixel()<class_DisplayServer_method_screen_get_pixel>`.
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\ **Note:** This flag is implemented on macOS and Windows.
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\ **Note:** This flag is implemented on macOS and Windows (10, 20H1).
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\ **Note:** Setting this flag will prevent standard screenshot methods from capturing a window image, but does **NOT** guarantee that other apps won't be able to capture an image. It should not be used as a DRM or security measure.
A scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image.
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An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image. **SVGTexture**\ s are automatically re-rasterized to match font oversampling.
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An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image. **DPITexture**\ s are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also :ref:`ProjectSettings.display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` ("canvas_items" mode) and :ref:`Viewport.oversampling_override<class_Viewport_property_oversampling_override>`.
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