Skip to content

Commit b3bf72c

Browse files
Fix grammar in Blender skeleton.rst
1 parent 3c2412d commit b3bf72c

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

tutorials/assets_pipeline/escn_exporter/skeleton.rst

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -21,9 +21,9 @@ that the skeleton is reset to its T-pose or default rest pose.
2121
Bone Weights
2222
------------
2323

24-
Blender put rigged mesh vertices which has no bone weights at its original
24+
Blender puts rigged mesh vertices which have no bone weights at their original
2525
position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
26-
deformed. Therefore, the exporter would raise an error for any vertex with no bone weights
26+
deformed. Therefore, the exporter will raise an error for any vertex with no bone weights
2727
detected in a rigged mesh.
2828

2929
Non-Deform Bone

0 commit comments

Comments
 (0)