@@ -8,7 +8,7 @@ JetBrains Rider
88
99.. note ::
1010
11- This documentation is for contributions to the game engine, and not using
11+ This documentation is for contributing to the game engine, not for using
1212 JetBrains Rider as a C# or GDScript editor. To code C# or GDScript in an external editor, see
1313 :ref: `the C# guide to configure an external editor <doc_c_sharp_setup_external_editor >`.
1414
@@ -29,7 +29,7 @@ Provide scons with additional arguments to request a solution file generation:
2929- Add `vsproj=yes dev_build=yes ` to the scons command
3030
3131The ``vsproj `` parameter signals that you want Visual Studio solution generated.
32- The ``dev_build `` parameter makes sure the debug symbols are included, allowing to e.g. step through code using breakpoints.
32+ The ``dev_build `` parameter ensures the debug symbols are included, allowing to e.g. step through code using breakpoints.
3333
3434- Open the generated ``godot.sln `` in Rider.
3535
@@ -38,7 +38,7 @@ The ``dev_build`` parameter makes sure the debug symbols are included, allowing
3838Compiling and debugging the project
3939-----------------------------------
4040Rider comes with a built-in debugger that can be used to debug the Godot project. You can launch the debugger
41- by pressing the **Debug ** icon at the top of the screen, this only works for the Project manager ,
41+ by pressing the **Debug ** icon at the top of the screen, this only works for the Project Manager ,
4242if you want to debug the editor, you need to configure the debugger first.
4343
4444.. figure :: img/rider_run_debug.webp
@@ -56,7 +56,7 @@ if you want to debug the editor, you need to configure the debugger first.
5656 - Working Directory: ``$(LocalDebuggerWorkingDirectory) ``
5757 - Before Launch has a value of "Build Project"
5858
59- This will tell the executable to debug the specified project without using the project manager .
59+ This will tell the executable to debug the specified project without opening the Project Manager .
6060Use the root path to the project folder, not ``project.godot `` file path.
6161
6262.. figure :: img/rider_configurations_changed.webp
@@ -80,15 +80,15 @@ Alternatively you can use **Run > Attach to Process** to attach the debugger to
8080
8181Debug visualizers
8282-----------------
83- Debug visualizers define how complex data structures are displayed in the debugger .
83+ Debug visualizers customize how complex data structures are displayed during debugging .
8484For Windows "natvis" (short for "Native Visualization") built-in with Godot are automatically used.
85- For other operating systems a similar functionality can be enabled separately .
85+ For other operating systems, similar functionality can be setup manually .
8686
8787Please follow `RIDER-123535 <https://youtrack.jetbrains.com/issue/RIDER-123535/nix-Debug-Godot-Cpp-from-Rider-pretty-printers-usability >`_.
8888
8989Unit testing
9090------------
91- Utilize Rider :ref: `doctest<doc_unit_testing> ` support.
91+ Leverage Rider :ref: `doctest<doc_unit_testing> ` support.
9292Please follow `RIDER-122019 <https://youtrack.jetbrains.com/issue/RIDER-122019/Godot-doctest-Unit-Tests-Stuck-in-pending >`_.
9393
9494Profiling
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