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Merge pull request #11378 from Calinou/runtime-load-save-fbx-bug
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
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tutorials/io/runtime_file_loading_and_saving.rst

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@@ -226,8 +226,7 @@ Since Godot 4.3, FBX scenes can also be loaded (but not saved) at runtime using
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:ref:`class_fbxdocument` and :ref:`class_fbxstate` classes. The code to do so
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is the same as glTF, but you will need to replace all instances of
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``GLTFDocument`` and ``GLTFState`` with ``FBXDocument`` and ``FBXState`` in the
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code samples below. There are `known issues <https://github.com/godotengine/godot/issues/96043>`__
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with runtime FBX loading, so using glTF instead is preferred for now.
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code samples below.
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Example of loading a glTF scene and appending its root node to the scene:
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