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Add info to turn off preview sunlight before working with 3D shader lighting.
By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
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tutorials/shaders/your_first_shader/your_first_3d_shader.rst

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@@ -277,6 +277,7 @@ Interacting with light
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First, turn wireframe off. To do so, click in the upper-left of the Viewport
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again, where it says "Perspective", and select "Display Normal".
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Additionally in the 3D scene toolbar, toggle off preview sunlight.
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.. image:: img/normal.png
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