@@ -185,6 +185,10 @@ shader, this value can be used as desired.
185185| | (this is ``true `` in the Compatibility renderer, |
186186| | ``false `` in Forward+ and Forward Mobile). |
187187+----------------------------------------+--------------------------------------------------------+
188+ | in bool **CLIP_SPACE_FAR ** | End of a clip space range. |
189+ | | When using a Vulkan renderer, it's ``0 ``. |
190+ | | On compatibility renderer, it's ``-1 ``. |
191+ +----------------------------------------+--------------------------------------------------------+
188192| in int **INSTANCE_ID ** | Instance ID for instancing. |
189193+----------------------------------------+--------------------------------------------------------+
190194| in vec4 **INSTANCE_CUSTOM ** | Instance custom data (for particles, mostly). |
@@ -288,6 +292,10 @@ these properties, and if you don't write to them, Godot will optimize away the c
288292| in bool **OUTPUT_IS_SRGB ** | ``true `` when output is in sRGB color space (this is ``true `` in the Compatibility renderer, |
289293| | ``false `` in Forward+ and Forward Mobile). |
290294+----------------------------------------+--------------------------------------------------------------------------------------------------+
295+ | in bool **CLIP_SPACE_FAR ** | End of a clip space range. |
296+ | | When using a Vulkan renderer, it's ``0 ``. |
297+ | | On compatibility renderer, it's ``-1 ``. |
298+ +----------------------------------------+--------------------------------------------------------------------------------------------------+
291299| in mat4 **MODEL_MATRIX ** | Model/local space to world space transform. |
292300+----------------------------------------+--------------------------------------------------------------------------------------------------+
293301| in mat3 **MODEL_NORMAL_MATRIX ** | |
@@ -488,6 +496,10 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
488496| | This is ``true `` in the Compatibility renderer, |
489497| | ``false `` in Forward+ and Forward Mobile. |
490498+-----------------------------------+------------------------------------------------------------------------+
499+ | in bool **CLIP_SPACE_FAR ** | End of a clip space range. |
500+ | | When using a Vulkan renderer, it's ``0 ``. |
501+ | | On compatibility renderer, it's ``-1 ``. |
502+ +-----------------------------------+------------------------------------------------------------------------+
491503| out vec3 **DIFFUSE_LIGHT ** | Diffuse light result. |
492504+-----------------------------------+------------------------------------------------------------------------+
493505| out vec3 **SPECULAR_LIGHT ** | Specular light result. |
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